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Methodology: 
A Digital Approach to Movies

 

To develop my methodological approach, I first conducted an inventory of the available software. ImageJ, Cinemetrics, Final Cut pro and Logic Pro are digital tools that rely heavily on human intervention. Nonetheless, they provide guidance for the design of our AI software. Besides, they can potentially validate our data because we can compare their results with the ones from the Mobius Trip.
 

 

R and natural language processing help me shape my data by graphical representations.  I collect data, process text, tokenize dialogues into individual phrases, and undertake various analytical methods such as frequency analysis, sentiment analysis, sentiment analysis, topic modeling, and stylometry.
I also use open-source programs like Gephi, Gimp, and Inkscape, specific to the reworking of vectorial and graphical files.

Toolkits

Final Cut Pro is an editing software. I use the software to study narratives in film remakes and TV series adaptations. I synch the timelines to highlight the similarities and differences.  But by reorganizing the narratives, we can observe the added and subtracted scenes. 

ImageJ is an open-source toolkit. It enables the processing of colors and makes a montage of episode frames into one single picture. It sheds light on the overall color tone of the episode but also exposes contrasted sequences.
When compa
ring both episodes, we can see that the American has a darker tone while the 

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Cinemetrics is an open-source online software that measures shot length. It reveals the patterns, structures, and development of film editing through cutting rates. It informs us of the rhythm of the montage and calculates the average shot length. 

It was designed by Gunars Civjans and Yuri Tsivian, who pioneered the field of statistical analysis of film with digital tools.
 

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Logic Pro X is a digital audio workstation. It allows us to extract the sound from the episodes studied. It makes the sound appear visually in the shape of frequency. The sound wave includes dialogues, noise, and scoring. 
 

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